Tuesday 30 August 2016

I Return! (New build on the way)

I don't remember if I mentioned this, but I intended to start the official gameplay at v10, meaning I could do a full bugfix in v9. However, after a few hours' work tonight, I've got a working non-textured, cylindrical AI that targets the player, a working gun system (lacking the gun itself, but that's on the way) and a fair few bugfixes. There's not as much to talk about just yet, since hours of code will only amount to slight features, but I have done a lot.

We had a bit of fun deciding how the gun would
function...

This is the first attempt at 3D Builder, since I cannot
run Blender... ;(

Once again, thanks to Blake Gillman for helping teach me Unity, you can find his dev blog here.

Wednesday 17 August 2016

Learning v8 + A lot of news!

Once again, changes have been made. There are a lot of new features in this update, which is available here.

I would like to give a massive shoutout to Blake Gillman for teaching me a lot of the theory behind practically all of the game. Tah ;D

I brought down the Gamejolt link from the last post, since there is technically no actual game. As soon as I begin to bring in an objective and whatnot I will start to consider adding it again.

Last but by no means least, I'm going away for a few weeks so I won't be able to update the blog or the game, so that sucks. Also, I'm getting back just in time for school, so it's gonna be fun allocating free time to further progress the game. I'll probably aim for a decent-sized update per week.

Lamp posts are a big addition v8 as they allow for better vision of the map. I was a little cheaty with making them, though, as the image below shows.

V6 Early Access on GameJolt!

The new version of the game is now on GameJolt! This update, which can be downloaded here, has given the game a definitive name - Control. The genre and game type have also been decided so bear with me as I fulfill my promise - I will make this work (I think).

Control is going to be a hide-and-seek style game based off of sound and sight. The AI will be able to detect you through either of these methods. You have to navigate the world to find weapons to survive and, ultimately, a computer. Using this computer will prevent more AI from spawning and stop the timer. When all of the AI are killed and the computer is disabled, you receive your pay. This will likely lead to multiple levels of game.

I also did a comparison between v3, v5 and v6 and made a video out of it, so check that out :D



I'll hopefully get round to a Mac and maybe Linux cross-platform for you strange, strange people out there.

Tuesday 16 August 2016

The First Major Update - Learning v5

I finally finished the first major update! This entire project is my first, but once I finish balancing the audio in v6 I'll be able to focus on the main gameplay. The resources are from the community market but the music and speech are of my own creation.

You can download Learning v5 here (download link has changed). There is a video and a couple of pictures relevant to the new update below.


The game is set in more of a Twilight-feeling
lighting now.

This makes for some pretty nice images of the
horizon while I try and cover up the location
of the NPC.


The video below showcases the new audio and sexy, sexy lighting.

Although the patch notes are always in the zip file, I may as well post them here as well.

ADDED
-Fixed all zero of the previous bugs
-Added an audio introduction
-Added backing music
-Removed useless smoke particles
-Added a currently purposeless NPC - can you find him?
-Fixed certain collision issues that cropped up
-Simplified certain hitboxes
KNOWN BUGS
-The NPC is useless and, as it appears, textureless
-The NPC is a douche
-Audio balancing will be a priority in the next patch

A Bit About Myself

Hi, I'm Sean. I'm an aspiring game developer and I'm currently working on a (hopefully) large-ish scale project codenamed "Learning". It's a first-person-god-knows-what game which I'm using to learn the Unity engine. The project does use resources from the Unity Store since I'm on a low-spec PC and unable to make these effectively for myself.

It's still in an early version, which is made even more prominent since I first used the 3D editor around two hours ago. The game's direction, although unknown, may contain Zambies.

I'll try and keep this blog up to date on all the major updates and advancements as they come out, but I'm going away on Thursday so I'll be gone for a bit. Hope you enjoy what's already here, though! :D

You can download the game here.

Music link: https://www.youtube.com/watch?v=Bln0BEv5AJ0