I don't remember if I mentioned this, but I intended to start the official gameplay at v10, meaning I could do a full bugfix in v9. However, after a few hours' work tonight, I've got a working non-textured, cylindrical AI that targets the player, a working gun system (lacking the gun itself, but that's on the way) and a fair few bugfixes. There's not as much to talk about just yet, since hours of code will only amount to slight features, but I have done a lot.
We had a bit of fun deciding how the gun would
function...
This is the first attempt at 3D Builder, since I cannot
run Blender... ;(
Once again, thanks to
Blake Gillman for helping teach me Unity, you can find his dev blog
here.
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